Riot Games will be officially stepping into the first-person shooter genre when Valorant hits the market later this year. This title is a character-based tactical FPS game where two teams of five compete to eliminate each other and be crowned victorious. Within the game, in addition to choosing his character, the player will also have a variety of weapons to buy in order to defeat his opponents. In this topic, we are going to talk about all the submachine guns, also known as SMGs, present in Valorant. Currently, the game has two different submachine guns, one of which is the Specter.
Specter submachine gun
The Specter is significantly more expensive than the other SMG present in Valorant, the Stinger, costing a total of 1600 credits. Given that the minimum amount of credits you earn at the start of a round in Valorant, in the case when the player loses the previous round, is 1900 credits, Specter can be an expensive investment. It's best to buy it when you and your team start accumulating a decent amount of money, and more importantly, have a bigger budget than your enemies. That way, you don't need to invest in weapons like rifles, which are expensive, but you'll still have an armament advantage in the round.
Surprisingly, body and leg shots with the Specter do slightly less damage than the same shots using the Stinger submachine gun, which is 600 credits cheaper. However, this is largely made up for by the headshot damage the Specter does. Just two headshots with the Specter will take down an opponent within twenty meters of you, even if they have full health and shields. Beyond that distance, an additional third shot to the head will be required to take them down, but this third shot can be landed in any other area of the opponent's body.
Below, you can see a table with Specter information made available by Riot Games itself.Read also
Valorant's Stinger Submachine Gun: Complete Guide25 May 2020
Another advantage that Specter has over Stinger in the SMG category is its accuracy. The first bullets fired by the Specter are impressively accurate and even the recoil is easily controlled. The scope drags slowly, but not incredibly far, making it easier to fire a flurry.
When it reaches the top of its vertical recoil, the Specter starts swinging from left to right. Unlike vertical recoil, this swing is difficult to predict and counter. To control the Specter's recoil, simply drag the mouse to increase the chance of bullets hitting the target. Combating the left-to-right swing is super difficult, but it can be done with a little practice. Generally, Specter holds the outermost point of the balance longer than it “is in transition” to the other side. So if you're committed to holding down the fire button, adjust your aim as soon as the Specter hits the outermost point, and counter the swing as it passes the other way.
When you toggle the zoom function on the Specter, it slightly reduces the weapon's recoil and spread. However, the shooting frequency also drops. Instead of firing bullets at a rate of 13,33 rounds per second, its rate drops to a rate of 12 rounds per second. Recoil reduction when aiming with Specter is very small. Horizontal recoil and left-to-right movements are minimally impacted. However, in ADS mode, Specter becomes more accurate. Leaving aside the 1,15 zoom provided by the scope, the first bullets are also more accurate. Extended mode is by far the best weapon option when you're stuck in a long-range duel with an opponent.
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