Riot Games will be officially stepping into the first-person shooter genre when Valorant hits the market later this year. This title is a character-based tactical FPS game where two teams of five compete to eliminate each other and be crowned victorious. Within the game, in addition to choosing his character, the player will also have a variety of weapons to buy in order to defeat his opponents. In this topic, we are going to talk about all the heavy weapons present in Valorant. Currently, the game has two different heavy weapons, one of them being Ares.
Ares Heavy Weapon
Costing 1700 credits, the Ares is much cheaper than the other heavy weapon in Valorant, the Odin. Ares' low price points well to its purpose: it's a 'transition' weapon. You buy it in the first few rounds when you accumulate a little money and want to accelerate that edge. Alternatively, if the enemy is low on money and likely only uses pistols, you can buy Ares to punish them and still save money.
Ares' bullets do a fair amount of damage, but his high rate of fire makes him a powerful weapon. Its initial rate of fire is 10 bullets per second, however, this rate increases during the player's burst of fire, reaching a rate of 13 bullets per second. In total, you can fire 50 shots before needing to reload. With Ares, you can take down multiple enemies without needing to reload.
Below, you can see a table with the Ares information made available by Riot Games.
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Ares excels in mid-range combat. Opponents thirty meters away or more take reduced damage as bullets lose their impact. It's not a very sharp drop, but something to consider when you're facing opponents that are far away.
In her ADS mode, Ares doesn't lose her fire rate, which is a huge advantage for the player. It still starts with a fire rate of 10 bullets per second and increases up to 13 bullets per second. The main disadvantage is its field of view, which despite increasing the zoom by 1,25x, slightly reduces your vision on both sides of the screen. While crouching, the vertical and horizontal recoil of the weapon is reduced. If you use ADS mode and crouch, the weapon is surprisingly accurate.
However, the player still needs training to be able to control Ares' recoil. This is best done by slowly dragging the mouse down while Ares drags up. Horizontal recoil, the movement from left to right, is difficult to predict and difficult to combat. At longer ranges, where this swing becomes an issue, it's best to fire in short bursts and let the crosshair reset to its original position before firing again.
What did you think of this weapon? Let us know, comment below.