Valorant: All agents and skills

Who I am
Carlos Laforet Coll
@carloslaforetcoll

We've put together a guide for every character in Valorant, including each agent's abilities, specials, and ultimates.

So you want to know about the characters Valuing and your skills? Riot's new FPS game is very similar to CS:GO, even in the in-game economy. Valuing and how Valorant weapons are purchased between rounds. However, it does offer something a little different, a roster of Valorant agents, all with unique abilities.



Figuring out who wants to play may still require some thought, although most feel balanced and distinct. You need to buy most abilities as you would weapons between rounds, so there's a lot to consider before choosing who you want to play with.

There are 18 Valorant characters in the game at the time of writing and there are likely to be more in the works. 

We've played them all since the game was released to the public and we have a good idea of ​​all the characters' abilities in Valuing and in what kind of role each of them excels on the battlefields of this tense tactical shooter. If you want to know what we know, we suggest you read on.

KAY / O

KAY/O is the Operator introduced in Valorant Episode 3. The character is the type Initiator and has great mechanics to get information, nullify opponents and start combats. Overall, KAY/O is a very high utility Operator who has much more value while his team is alive. Its main advantage is its ability to suppress opponents (prevent them from using abilities) even without seeing them.



KAY / O skills

Frag / Chin

  • Price: 200$
  • Maximum number of charges: 1

Equip and throw a grenade that sticks to the ground and explodes multiple times, dealing near-lethal damage in the center of the explosion. The skill works like another molotov.

Grenade/Flash

  • Price: 250$
  • Maximum number of charges: 2

Another flashbang that can be equipped and thrown, exploding after a short time. The grenade can be thrown at medium and long distances with the left mouse button, and at short distances with the right mouse button. The grenade's physics follows the same style as CS:GO, being able to be bounced on various surfaces and thrown at different angles.

Point/Zero Recharge

  • Price: free
  • Recharge time: 40 seconds

Equip and throw a blade that attaches to the surface it hits, then explodes, suppressing opponents within the blast radius. Suppressed opponents cannot use abilities for a short time. The ability takes effect through walls, and can be destroyed before activating. When suppressing an opponent, a notification appears in the center of the screen, so the skill can also be used to locate opponents even without seeing them.

Override/CMD

  • Price: 7 points of Ultimate

Causes KAY/O to emit energy pulses in a very wide radius, which suppresses opponents on contact, even through walls. Whenever this happens, a sound is emitted, letting KAY/O know that an enemy is nearby. The skill also provides the same effect as Brimstone's Stimulant, making KAY/O shoot much faster. In addition, if KAY/O is killed while the ultimate duration is in, he will not die, but instead lie on the ground, and can be revived by an ally, just like in battle royale games. While prone, KAY/O has 850 HP, and cannot move or even turn the camera.



Astra

Astra is the Operator introduced with Act 2 of Valorant. The character is a Controller type and has a set of skills that mixes several mechanics already present in the game, but in an extremely original way. All of her abilities provide a means of controlling parts of the map, even across great distances. Also, Astra doesn't need to buy her skills, but Stars, which are used in all her skills and cost $150 each. The maximum number of Stars Astra can acquire per round is 5.

To use any skill, you must use the Astral Form (same button as the Ultimate), this will make Astra hover over the entire map, being able to position your skills in Qualquer wherever you want, no matter the distance.

Astra's abilities

Nebula / Dissipate

Astra places a Star at the desired location on the map. When activating it, the Star turns into a smoke very similar to Omen's, lasting 15 seconds. It is possible to use the interaction key “E” to collect the Star again. At this point, it will turn into extremely fast smoke (about 1 second) and your Star charge will return.

Gravity Well

Astra places a Star at the desired location on the map. Upon activating it, the Star explodes creating a gravitational field that pulls all nearby players towards its center. After a few seconds, all players standing in the center of the Gravity Well will receive the Vulnerable debuff and take double damage. The skill is perfect for forcing repositioning.



New pulse

Astra places a Star at the desired location on the map. Upon activating it, the Star explodes causing stuns to nearby players, just like Breach's abilities.

Cosmic Boundary (7 Ultimate Points)

Upon obtaining 7 Ultimate Points, Astra gains access to the Cosmic Boundary when entering Astral Form. When using the skill, the character places two Stars in different places on the map. Then a gigantic wall will connect the Stars, no matter the distance. This wall remains on the map for a few seconds and completely blocks the passage of shots and greatly muffles the sound. Skills can still go through the wall.

yoru

Yoru is the Operator introduced in Valorant Episode 2. Originally from Japan, the character is a Duelist type and has several offensive abilities related to spatial distortion that help him change his position and deceive opponents.

Yoru's abilities

fraud

  • Price: 100$
  • Maximum number of charges: 2

Yoru equips a kind of ghost grenade that, when thrown, simulates the sound of footsteps in a straight line. The skill is perfect for confusing enemies and forcing them to spend skills or check angles.

Blind spot

  • Price: 250$
  • Maximum number of charges: 2

Yoru releases a spark of energy that blinds opponents. The skill is another one of the game's "flashbangs", with the only difference that it needs to be bounced off a surface in order to explode.

Dimensional Passage

  • Price: free
  • Recharge time: 40 seconds

Yoru places a portal at the desired location. By pressing the skill key again, the character teleports to wherever the portal is. You can use the skill defensively and tactically (returning to a point you were at before) or send the portal forward and teleport to initiate attacks.

Dimensional Espionage

  • Price: 6 points of Ultimate

Yoru's Ult works more or less like Reyna's Ult. The character becomes invisible and invulnerable for 9 seconds, but is unable to attack. Due to the wide time window, the skill is perfect for causing confusion in the enemy team and gathering information.

Skye

The Agent added in Valorant's Act III, Skye is a predominantly utility character with support abilities geared towards reconnaissance and area control. Her healing skill is one of only two ways to heal teammates, making the character very useful. Dela Ult is one of the best skills in the game for raiding bombsites, as she is able to locate up to 3 opponents on the spot, without needing to expose herself.

Skye's abilities

re-bloom

  • Price: 200$
  • Maximum number of charges: 1

While channeled, creates an area of ​​effect that heals all allies within range. It can be stopped and reused again.

explosive predator

  • Price: 250$
  • Maximum number of charges: 1

Summons and takes control of a Tasmanian wolf. The player can move the animal freely to explore areas. When encountering enemies, it is possible to launch an attack that causes an area stun. The wolf can be destroyed by any source of damage.

trailblazer light

  • Price: 250$
  • Maximum number of charges: 2

Summons a partially controllable hawk (like Jett's smokes). When activated, the hawk explodes causing blindness to all looking players. Like the wolf, it can also be destroyed by any source of damage.

Trackers

  • Price: 6 points of Ultimate

Summons balls of energy that track enemies and, upon encounter, cause blurred vision identical to Omen's Paranoia ability.

killjoy

The 12th Operator added to Valorant, Killjoy is more of a Sentinel-type character, meaning his main role is to control areas. Her abilities revolve around traps and "turrets" that can be placed on the map to deal damage and draw opponents' attention. Like Cypher, Killjoy is a much better used character on the Defender side or, if Attacker, after the bomb is planted.

Killjoy's abilities

Nanoenxame

  • Price: 200$
  • Maximum number of charges: 2

Throws an invisible grenade that remains in place until activated. Like Cypher's Cyber ​​Cage, the grenade can be activated as long as the player is pointing in its direction. Upon activation, the grenade explodes in a cloud of nanobots that deal damage over time for 5 seconds. Can be used up to 2 times per round.

alarm robot

  • Price: 200$
  • Maximum number of charges: 1

Deploys an invisible robot that activates when enemies approach. When this happens, the robot chases the located enemy and explodes dealing damage and applying the Vulnerable (x2 damage) effect to all Operators close to the explosion. It is possible to recover an already positioned Alarm Robot by holding the skill button.

Turret

  • Price: free
  • Cooldown: 45 seconds if destroyed and 20 seconds if picked up by Killjoy

Equip a Turret at the desired location. It attacks nearby opponents that are within its line of sight (180Âş). Like the Alarm Robot, it can also recover by holding the skill button.

Confinement

  • Price: 7 points of Ultimate

One of the strongest skills in the game. Killjoy equips a spike-like device at the player's chosen location. After several seconds of activation, the device creates a gigantic dome around it (larger than an entire bombsite). All opponents inside this dome will be unable to use any weapon, even the knife, for a few seconds. The device can be destroyed for the skill to be interrupted.

Breach

Breach is an Initiator-type Agent, meaning his abilities are geared towards starting confrontations in an advantageous way for your team. However, most Breach skills have slow animations and need to be used with great timing and attention to the minimap.

Breach skills

aftershock

  • Price: 200$
  • Maximum number of charges: 1

Fires an explosive wave that travels through walls and damages any Operator on the other side. The blast has an activation time that allows opponents to avoid it, but still forces them out of position. Can be used up to twice in the same round.

flash point

  • Price: 250$
  • Maximum number of charges: 2

Another skill that must be used through walls. This time, Breach fires a beam of light that, upon exiting the other side, temporarily blinds any Operators looking in that direction. The skill has very high range and activates much faster than Aftershock.

Tectonic Fault

  • Price: free
  • Recharge time: 40 seconds

Charges a seismic quake that hits a large portion of the map and stuns all Operators in the affected area. It can also be used through walls and it is possible to see its exact range on the mini map.

whirling thunder

  • Price: 7 points of Ultimate

Much like the Tectonic Fault, Whirling Thunder is also a seismic jolt that stuns opponents but also sends them flying into the air. It's one of the best ults in the game and, when combined with other abilities that take away opponents' field of vision, it becomes an extremely strong tool to start combats.

Brimstone

Brimstone is a Controller-type Agent that seeks to gain mastery of the map through various tactical resources that are extremely useful for the team. The character has a strong focus on offensive support and must be used in constant communication with the team for his abilities to have maximum effect.

Brimstone's Abilities

Stimulating Flag

  • Price: 100$
  • Maximum number of charges: 2

Places a beacon near Brimstone that creates a circular area of ​​effect. All allies within the area receive a bonus to fire rate, reload time, weapon switching speed, and recoil recovery. The buff can be received even through walls as long as the Operator is still on the circumference of the Stim Beacon.

Incendiary

  • Price: 250$
  • Maximum number of charges: 1

Good old Molotov. Brimstone fires a flaming grenade that can bounce off walls and only explodes on contact with the ground. Upon exploding, the flames will inflict damage over time in the affected area to all Operators still in the area.

Celestial Smoke

  • Price: 1 free and 100% for each extra
  • Maximum number of charges: 3

Undoubtedly one of the best skills in the game, it allows you to open the mini map and choose up to 3 different areas to be smoked. Once you've selected it, Brimstone summons 3 long-lasting clouds of smoke from the sky that block the view of anyone in the area. The skill is perfect for full-on bombsite runs, as it allows Brimstone to single-handedly eliminate multiple threat angles.

Orbital Attack

  • Price: 7 points of Ultimate

Opens the minimap so you can choose an area of ​​effect that will receive a blast of destructive energy. Any player within range of the skill will take high damage over time, which increases the closer the player is to the center of the circle. The ability takes time to activate and gives opponents enough time to come out from under, so its main use is forcing repositioning.

Cypher

Cypher is a Sentinel-type character whose abilities help to gather information about the map and the location of opponents through the use of various spy gadgets. He is an extremely defensive character with great conditions to protect areas of the map alone, however, none of his abilities deal damage.

Cypher abilities

wire trap

  • Price: 200$
  • Maximum number of charges: 2

Installs an invisible wire that detects and reveals opponents who pass through it. Immediately afterwards, the detected Agent has a chance to destroy the device and, if it does not, suffers a stun. The wire becomes visible to very close opponents. This skill can be picked up from the map and reused.

cyber cage

  • Price: 100$
  • Maximum number of charges: 2

Position a light cage in the desired area. When activated, the cage increases the sound of opponents' footsteps and impairs their vision, as it works like a smoke. The skill can only be activated if Cypher is looking at the device towards the device.

Surveillance camera

  • Price: free
  • Cooldown: 45 seconds if destroyed and 15 seconds if picked up

Installs a camera in the desired location. When activated, the camera provides a 1st person view of the area at which it is pointed. While in use, the camera becomes visible to opponents and can be destroyed by gunfire. She also fires a dart which is capable of tracking hit opponents, however the dart can be taken out manually. It is undoubtedly one of the most useful defensive skills in the game, as it allows Cypher to have control over a large area.

neural assault

  • Price: 6 points of Ultimate

Cypher hurls his hat at a dead opponent's body and, after a brief charging period, quickly reveals the location of all remaining opponents. The skill does not track enemies, it just shows their exact location at the time of skill activation, that is, it only serves to give an idea of ​​the direction and distance they are. It's perfect for clutch situations.

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jett

Jett is one of the most offensive characters in the game. Her abilities offer a good mix of movement, damage utility. By having a style based on speed, Jett requires more skill to be played at a high level, as you will need to press many buttons and readjust the aim very quickly due to the high mobility of the character.

Jet's abilities

Planar (Passive)

Allows Jett to levitate when holding the jump button after a jump. The trajectory is always downward, so the skill is not good for climbing anything, but it can be useful for taking Jett to places otherwise inaccessible when she starts jumping from a higher place. In addition, shooting accuracy is also impaired during levitation.

Eruption of Mists

  • Price: 200$
  • Maximum number of charges: 3

Throws a short-lived smoke that damages opponents' vision. It can be played straight or curved (turning corners). Its greatest use is blocking snipers' view to allow quick repositioning.

Upstream Current

  • Price: 150$
  • Maximum number of charges: 2

One of the simplest and also most useful skills in the game. It allows Jett to be launched into the air, granting access to positions otherwise unreachable. It's perfect for holding off unexpected angles by opponents and can form incredible combos with Impulse Breeze and Steel Storm.

Impulse Breeze

  • Price: free
  • Reload with 2 kills

Impulse Breeze is a simple dash in the desired direction. When using it, the Agent gains a big speed boost and moves in the direction she is looking. It can be used in a variety of offensive and defensive ways and allows for incredible maneuvers when combined with Updraft and Steel Storm.

Steel Storm

  • Price: 7 points of Ultimate

Summons a set of kunai that replaces the equipped weapon. The kunai have very high accuracy and kill instantly if they hit the opponent's head. You can throw just one kunai (left button) or all of them in quick succession (right button). If Jett kills someone with a kunai, the set is reset to the original amount.

Omen

Another Controller-type Agent, Omen seeks to gain control of the map through tools quite different from Brimstone. He uses shadow powers to teleport across the map and obscure opponents' vision without needing to be close. Omen must be used in constant communication with the team in order for their skills to have maximum effectiveness.

Omen's abilities

Dark Steps

  • Price: 150$
  • Maximum number of charges: 2

Charges and executes a short-range teleport that allows for quick repositioning. Its greatest utility is to give access to high positions that are unreachable with normal movement. It should not be used in combat as it has a charging time, in addition to indicating the location you intend to appear.

Paranoia

  • Price: 300$
  • Maximum number of charges: 1

Shoots a dark fire that reduces the vision of all players hit. The projectile goes through walls and works as a kind of flashbang and has numerous uses.

dark cloak

  • Price: free
  • Maximum number of charges: 2, but each has a cooldown of 40 seconds

Causes Omen to enter an ethereal plane capable of seeing through walls solely to place a long-lasting smoke orb in the selected area. You can precisely choose the affected area, including the height where the smoke will appear. Can make an interesting combo with Shadow Leap (see below).

shadow leap

  • Price: 7 points of Ultimate

Allows you to teleport ANYWHERE on the map after a short loading period. While respawning at the desired location, Omen emits a loud sound that lets opponents know that he has used the skill. Before fully reappearing in the new location, Omen assumes a shadow form that can be killed. During this phase, Omen can cancel the skill, but will still lose all Ultimate Points. If this happens, the teleport is canceled and he returns to his original location. Because of this, the skill is best used with other forms of cover, including Omen's own Shadowcloak skill.

Phoenix

Phoenix is ​​one of the favorite characters for players due to its very versatile and useful skill set. The Agent uses fire techniques to damage opponents, heal himself and even damage the rival team's vision. He is a predominantly offensive character who has greater utility on the front lines of combat.

Phoenix abilities

Flame

  • Price: 200$
  • Maximum number of charges: 1

Summons a wall of fire that blocks vision and damages players who walk through it. It can be launched in a straight line (normal click) or bent in the direction of the crosshairs (holding the click). Instead of taking damage, the Phoenix itself is healed by walking through it.

Curved Ball

  • Price: 250$
  • Maximum number of charges: 2

Hurls an orb of fire in a curved trajectory that, when it explodes, blinds all looking players. The skill is basically a flashbang and should be used to turn corners.

Hot Hands

  • Price: free
  • Reload with 2 kills

Ignites a chosen area, dealing damage over time to any player who remains there. Instead of taking damage, Phoenix itself is healed by the skill. Must be used to force opponents to reposition.

Rebirthing

  • Price: 6 points of Ultimate

Phoenix's best ability, creates a copy of itself that can be freely controlled for a brief period of time. The copy acts as if it were the character itself and can kill opponents normally. If the copy is killed, the player regains control of the original Phoenix, with all weapons reloaded. However, the skill must be used very carefully as Phoenix is ​​vulnerable during the activation time. Even so, this skill is perfect for starting combats and locating opponents even before putting yourself at risk.

rays

Raze is the first Operator added to the game after the launch of the closed beta. She is the most offensive character in the game, as most of her abilities are aimed at dealing damage. However, some of her skills can also be used to recognize the area or even complement her movement.

Raze's abilities

Bumba

  • Price: 400$
  • Maximum number of charges: 1

Unleash a robot that travels across the map in a straight line and bounces off walls. The robot will lock its sights on any opponent it finds in front of it and chase it, dealing a burst of high damage if it reaches it. Like any drone in the game, the robot can be destroyed with gunfire.

Explosives Load

  • Price: 200$
  • Maximum number of charges: 2

Throws an explosive package that sticks to any surface it touches. Once used again or when it runs out of time, the pack explodes dealing area damage and displacing nearby Actors. However, the blast does not damage Raze and can be used to launch her into the air, giving access to higher surfaces and greatly increasing her air travel speed.

Ink cartridges

  • Price: free
  • Reload with 2 kills

Throws a grenade that, when exploding, splits into smaller grenades that explode after a short time. You can throw them hard (left click) and weak (right click).

Spoiler

  • Price: 7 points of Ultimate

Launches a devastating missile that deals massive damage to the affected area.

Queen

Reyna was the character added in the official release of Valorant. It has unique mechanics in the Duelist class and its main focus is offensive. Her abilities involve sucking out the souls of opponents she has slain to gain buffs and heals. Although her skill set is extremely strong, it is completely dependent on Reyna getting kills. If not, the character drops a lot in performance.

Reyna's abilities

ravenous gaze

  • Price: 250$
  • Maximum number of charges: 2

Conjures a destructible ethereal eye that can be positioned a short distance away. Any opponent who looks into the eye will have blurred vision.

Devour

  • Price: $200 (shared with Dismiss)
  • Maximum number of charges: 2

Reyna collects the soul of dead opponents to quickly heal for a short period of time. This skill is buffed by activating your Empress ult.

Dismiss

  • Price: $200 (shared with Devour)
  • Maximum number of charges: 2

Consumes an opponents soul to become invincible for a short time. If combined with the Empress ult, Reyna also becomes invisible for the duration of the skill.

Imperatriz

  • Price: 6 points of Ultimate

Reyna gets a big bonus to fire speed, reload speed, and weapon equipment. She also gains infinite charges from Devour and Dismiss, and the ult's duration is refreshed whenever Reyna gets a kill.

Legend

Sage is a purely support character with predominantly utilitarian abilities. Its main effect in matches is to offer more play options and delay the opposing team. Even after repeated nerfs, she is still the most useful Operator in the game.

Sage's abilities

barrier orb

  • Price: 400$
  • Maximum number of charges: 1

Creates a wall that can be used to block the view and passage of players, as well as elevate Operators that are right on top at the time of their creation. The wall has a lot of health but it can be destroyed by players and it also breaks down after a while. You can choose the angle at which it will appear. In addition to allowing safe passage through risky areas, the skill is perfect for taking Sage and her companions to unpredictable angles.

Orb of Slowness

  • Price: 200$
  • Maximum number of charges: 2

It works like any other molotov in the game, but instead of dealing damage, it slows players in the area and increases the sound of their footsteps. Can be wall bounced to hit locations out of Sage's line of sight.

Healing Orb

  • Price: free
  • Recharge time: 45 seconds

The only healing skill in the game that is geared towards allies (Phoenix and Reyna can only heal themselves). When targeting an ally, Sage slowly heals them for up to 60 HP. It can be used on itself and has a great range.

Resurrection

  • Price: 8 points of Ultimate

Resurrects a dead ally after a short charge period. The ally returns with full health and no weapon, but can pick up his dropped weapon. The skill is perfect in clutch situations and should be saved for really important rounds or to allow for dangerous peeks without major punishments.

Sleep

Sova is the best scout in the game as most of his abilities are aimed at locating opponents. His playstyle is a little slower as it requires recognizing areas first and then reacting based on the information obtained. Despite being predominantly supportive, Sova can utilize his abilities very effectively when alone.

Sova's abilities

Owl Drone ($ 300)

  • Price: 400$
  • Maximum number of charges: 1

Unleash an aerial drone that can be freely controlled and with 1st person view. While flying, the drone can fire darts that detect the location of hit opponents. Like other drones in the game, the Owl Drone can also be destroyed.

Shock Arrow

  • Price: 150$
  • Maximum number of charges: 2

Fires an electric arrow that explodes on collision with anything. The longer you charge the shot, the further it can go. The arrow can also bounce off walls up to twice to hit angles outside of Sova's line of sight.

Tracking Arrow

  • Recharge time: 40 seconds

Fires an arrow similar to the Shock Arrow that reveals enemies in line of sight. This arrow can also bounce off walls to hit different angles and can be destroyed before locating opponents.

hunter's fury

  • Price: 8 points of Ultimate

Fires an arrow of light that can pass through multiple walls and hit distant opponents along the way. The arrow also reveals the location of opponents hit and can be fired 3 times during the time the skill is active.

Viper

Yet another Controller-type Agent, Viper uses poison techniques to affect the map. Your skill set can be put to good use both offensively and defensively. She also has the unique feature of utilizing a poison tank that acts as "fuel" for her abilities. As you spend the tank, it automatically regenerates over time as long as no skills are active.

Viper Skills

Snake poison

  • Price: 200$
  • Maximum number of charges: 2

More like a molotov, the skill covers an area with poison that deals damage over time, slows, and even applies the Decay effect to players in the area, causing them to lose their Armor over time.

Poison Cloud

  • Price: 200$
  • Maximum number of charges: 1

Another molotov, but this time combined with smoke! This ability launches a gas emitter at the target area which, when activated, creates a toxic cloud that obscures players' vision, deals damage over time, and also causes the Vulnerable effect on anyone who touches the smoke. The gas emitter can be turned off at any time.

Toxic Curtain

  • Price: free

Much like the Poison Cloud, but it places a row of gas emitters that create a high toxic wall. This ability can also be turned on and off and lasts as long as your poison tank lasts. It can also be used in the shopping phase.

Venomous Well

  • Price: 7 points of Ultimate

One of the most useful abilities in the game, it creates a toxic cloud in all directions around Viper, lowering opponents' max health and vision. Enemies that enter the toxic cloud will be much more visible to Viper. The skill is perfect for allowing the bomb to be planted and can be combined very well with shotguns.

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