Returnal: Housemarque still hasn't decided what its game-saving solution will be

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Carlos Laforet Coll
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Source: PlayStation


The developer of Returnal Housemarque says he hasn't yet decided what his solution will be to the game's critical lack of save options.

As a rogue, the exclusive of PS5 does not allow players to save their progress during gameplay, as the risk-reward dynamic, which upon death sees players being sent back to the start of the game with virtually none of their items, is considered a fundamental part of the genre.

Last month, the Finnish studio acknowledged fan criticism about the issue, with some complaining that gameplay sessions can last a long time, sometimes several hours, and there is no way to stop and save other than keeping the console PS5 in hibernation mode.

In a new interview with Axios Gaming included in its most recent newsletter, marketing director Mikael Havari said that Housemarque was still considering how he would solve the save issue, adding that he believed it was complicated by different players having different expectations.

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Source: PlayStation

“We understand that there are some systems in place that are currently a holding back,” he said, adding that the developer's intention was to get players into a hardcore, focused mindset when playing the game, but that feedback was heard.

A Housemarque has not yet decided what the next steps are, he added, “but currently, we just don't know exactly what it is. So it's very difficult to advertise anything because I think there are a lot of different people looking for different things. ”

In a tweet published earlier this month, the studio return wrote: “We have listened to the community and we love you all. Nothing to announce right now, but keep playing and enjoying the challenge as much as you can! ”

Returnal was released for PlayStation 5  last month. 

“The lack of any difficulty level can unfortunately rule out less experienced players, but anyone who doesn’t mind dying multiple times will have a great time.”

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