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    New Pokémon Snap: Amazing Things You Probably Didn't Know You Could Do

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    Elia Tabuenca García

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    In addition to secret locations and Pokémon, New Pokémon Snap also hides some useful game mechanics that many players probably don't know about.

    New Pokémon Snap does a pretty decent job of explaining its core mechanics to players. Each new item that is unlocked typically gets its own easy-to-understand tutorial and those that aren't are usually simple enough for players to discover for themselves. There are, however, certain things about New Pokémon Snap that aren't quite straight-forward and one or two that aren't really explained.

    Adventurous players may stumble across some of these mechanics on their own, but those who tend to take the more familiar path can easily play the entire game without ever knowing they exist. That last group is arguably missing, as some of these features could completely change the way the game is played and make life a little easier for players in the process.

    Fast Camera Movements

    The fact that instruction manuals are no longer included in physical video game releases may well be good for the environment, but it's not always good for gamers. Many developers choose to include some of the information that was once found in a game's manual in their loading screens to get around this, but sometimes it doesn't go well. Unfortunately, that's the case with the New Pokémon Snap's quick camera controls.

    In addition to being able to use the second analog stick to speed up the panning of the camera, players can also use the d-pad to quickly rotate or reposition it. Pressing left or right will rotate the camera a full 90 degrees, pressing down will rotate and pressing up will center the camera in the direction the NEO-ONE is moving. Of course, players will only know this if they have experienced it for themselves.

    Decrease the NEO-ONE's Speed

    Shortly after reaching Shiver Snowfields, players will unlock the Turbo function for the NEO-ONE. This allows them to increase vehicle speed and can be very useful for getting in front of certain Pokémon for better shots or running to a specific part of a course if they are trying to take a specific Pokémon or pose. What many players may not realize is that it is also possible to slow down the NEO-ONE. Well, like this.

    The game is programmed to detect the position players are facing and while they are facing backwards, the NEO-ONE's speed will be reduced. There's not really any major benefit to this, other than minimizing the chances of missing something later in the course, but it's still a very nice feature.

    View Around Corners

    Although its speed can be adjusted, the NEO-ONE never stops moving. Unless a Pokemon is blocking your path anyway. This is good in the sense that it ensures that races don't drag on for too long, but it also means that players should pay close attention to their surroundings to ensure they don't miss out on anything. Fortunately, there's a sort of safety net programmed into the game to carry some of that burden.

    The Scan mechanic can not only be used to find alternate routes and other interactive elements in courses, it can also be used to highlight the locations of Pokémon. In large open spaces this isn't really necessary, but there are times when scanning the surroundings can uncover the locations of Pokémon that can't be seen with the naked eye. In some cases, this can even alert players to the location of Pokémon in nearby areas, allowing them to plan ahead.

    Reverse the Search Level of a Course

    Each course in New Pokémon Snap has its own research level, which increases as players accumulate more expedition points. As players reach higher research levels, the Pokémon found on the field often changes, as do some of their starting positions. While higher levels of research generally yield better photo opportunities, there are times when it's not always advantageous for players. Fortunately, there is a solution for this.

    If players want to take a picture of a Pokémon that only appears at a lower research level, they can play the course in its previous state. All they have to do is click the X button on the course selection screen and then choose the level of research they want. There aren't many occasions when this is useful, but it can be a lifesaver in case players miss out on a specific photo opportunity that can't be found at higher levels.

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    Fluffruit has several different uses in New Pokémon Snap, although most of the time players use it to wake up or feed sleeping or hungry Pokémon. It can also be used to lure a Pokémon closer to NEO-ONE for a better picture, and in some cases it can even cause conflict between two nearby Pokémon. However, it is not always easy to achieve.

    There are a few places in the game where players can use Fluffruit to lure two Pokémon to the same location and make them battle. It might seem like cruelty to Pokémon to some, but the game actually rewards this behavior, with the four-star photos of many of the game's 214 Pokémon being either of them attacking or being attacked by another Pokémon.

    Make Pikachu Surf

    Since the release of Pokémon Yellow in 1998, Pikachu has had a special affinity for surfing. This was referenced in the original Pokémon Snap for the N64 and also appears again in the New Pokémon Snap. You can see the little yellow creature riding on the backs of several other Pokémon as well, though finding these photo opportunities isn't always easy.

    In the Blushing Beach (Day) course, if players lure Pikachu on the final beach to the nearby sandbar with a Fluffruit, it will start surfing Stunfisk there. Not long after, in Maricopia Reef (Day), reaching Crystabloom near the start of the course with an Illumina Orb will spawn on a Pikachu mounted on the back of a Mantine and a little further down the same course, can sometimes be seen riding on the back of a Lapras.

    Unlock New Paths in Alternate Versions of a Course

    Some of the alternate routes in New Pokémon Snap can be a little difficult to find, but most players will likely find at least some of them by chance. At least if they're making the most of the Scan function, anyway. There are some times when finding the alternate route of a course is really impossible as it first needs to be unlocked elsewhere.

    The Shiver Snowfields courses are more or less identical in layout, but before players can pass through the snow wall at the start of Snowfields (Night), they will first need to unlock the route in the daytime version of the course with the help of a Sandslash. A little further on is another snow wall, but it will not be accessible in Snowfields (Day) until players have explored and unlocked the route at night.

    Activate Burst Mode During a Race

    In a world where most phones and cameras can store thousands of photos, the fact that the player's search camera can only store 72 photos is a little absurd. This problem is further compounded by the introduction of burst mode after players complete the game, with the camera's capacity being able to be filled with just 12 clicks of the A button. Fortunately, however, there is a way around this.

    Instead of starting the course with burst mode already on, players can wait until a specific point in a race before turning it on in the settings menu. This can be incredibly useful if there's a Legendary Pokémon at the end of the course that players want to shoot in burst mode, while also being able to take individual shots of any Pokémon they encounter along the way.

    Finish a Race Early

    Once players have completed the game's main story, their next objective will likely be to fill in their Photodex and deliver any remaining photo orders. This can be a lengthy process even with the help of guides, but there are ways to speed things up a bit if the Pokémon or events players need to photograph are near the start of a course.

    Instead of waiting until the end of the course to deliver the photos to Professor Mirror, it is possible to pause the game and finish a race early. There is no penalty for doing this, which means players can spawn onto a field, use the turbo to get to a specific spot, get the image they need, and then get out of there. Considering how many times certain courses need to be repeated for full completion, the time this saves can really start to add up.

    Use Photodex To Find The Specific Location Of A Pokémon On A Course

    Before completing the game's main story, most players probably won't be too concerned about grabbing one to four star photos of each Pokémon. Later on, however, this might be something they want to do, but remembering where exactly each Pokémon can be found can be difficult for some. Sure, they can use guides to find them, but there's a much easier way.

    Photodex not only stores photos of all the Pokémon players have taken, but also keeps a record of where players have seen them. By entering the Maps section of the Photodex, players can see exactly where they've seen a given Pokémon and in which parts of the course, allowing them to easily return to those spots and try to get some different poses.

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