Microsoft Flight Simulator has already gotten significant updates for several of its major regions, including the US, UK and Ireland, Japan, and most recently the Nordic countries. While they've all been gorgeous, the sim's next major update will address performance, potentially making everything in the simulation game more enjoyable to look at.
In a developer live stream Asobo Studio held recently, CEO Sebastian Wloch showed some side-by-side screenshots of Sim Update 4 compared to Sim Update 5. Wloch was running Flight Simulator on his personal desktop PC, with his stats shown in the video: it is running an Intel Core i7-9700K with an RTX 2060 Super in the GPU slot. Running at 4K (with a render scale of 40), Wloch was seeing frame rates of just over 30 fps while flying over Manhattan, one of the busiest areas in the game in terms of raw geometry.
Switching to the same flight pattern in Sim Update 5, its frame rate was doubled, maxing out at around 60 fps (probably due to the screen's refresh rate) and dropping to just over 50 fps in the busiest areas. As Twinfinite notes, both versions shown during the live stream did not have the upcoming DirectX 12 implementation enabled.
Here's the video, or you can watch the full VOD of the live stream on Twitch.
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Notable is the fact that in the Update 4 footage, Wloch's CPU is consistently at 100% usage, while Flight Simulator is using perhaps 75% of the available GPU power. In Update 5, these numbers are reversed, which should mean background apps and tasks won't affect your framerate in Flight Simulator when the patch arrives.
Sim Update 5 expected to release alongside Xbox Series X version | S from Flight Simulator July 27th. Asobo says he hopes the engine update will provide a boost in VR performance as well, though the studio isn't sure how big of an improvement it is. will be.
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