Judge do Valorant Shotgun: Complete Guide

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Carlos Laforet Coll

Riot Games will be officially stepping into the first-person shooter genre when Valorant hits the market later this year. This title is a character-based tactical FPS game where two teams of five compete to eliminate each other and be crowned victorious. Within the game, in addition to choosing his character, the player will also have a variety of weapons to buy in order to defeat his opponents. In this topic, we are going to talk about all the shotguns present in Valorant. Currently, the game has two different shotguns, one of which is the Judge.

Escopeta Judge

The Judge has a cost of 1.500 credits, being significantly more expensive than the Bucky, which is the other shotgun in Valorant. In some rounds, by choosing to buy it, you may be giving up buying some skills or a shield. Still, the Judge is much cheaper than the in-game rifles, which cost over 2000 credits. The weapon is a good buy when you are ahead of your opponents in cash. Use it to further extend your advantage.

Like all shotguns present in FPS games, the Judge does a lot of damage at close range. It's a fully automatic shotgun, which means you just have to press the mouse button to unload your shots on target. The Judge has seven rounds, which are fired at a rate of 3,5 rounds per second. His rate of fire is significantly faster compared to Bucky, who only fires once every 1,1 seconds. The tradeoff Judge makes is her damage: each of the twelve shrapnel she fires per projectile does less damage.

Below, you can see a table with the Judge information provided by Riot Games itself.

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Reproduction: Facebook Valorant Spain official Riot Games.

Even though the Judge is obviously meant for close range combat, its damage doesn't decrease as quickly when the enemy is further away. At medium range, you can still deal a significant amount of damage to your opponent, although you shouldn't rely on it for a finishing blow.

Since the Judge is fully automatic, it suffers recoil beyond the natural spread of the shotgun bullet. Up to ten meters, your initial shots will hit your target reliably. However, starting at ten meters, you will have to start taking the Judge's recoil into account. It slowly moves up, left or right. Since the indentation pattern is slow, you can counteract the indent relatively easily by moving your mouse in the opposite direction.

Judge's shots become more inaccurate as they progress. The first few shots are quite condensed, but the shrapnel starts to scatter over time. If you're aiming at someone twenty meters or more, it's best not to hold down the mouse button and fire automatically, try resetting your aim and click to fire again.

What did you think of this weapon? Let us know, comment below.

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