UNDERSTAND THE STATS AND BUILD YOUR FIRST CHARACTER
Early in Biomutant, you are asked to make many decisions about your character. You will need to choose a race, assign stat and resistance points, and select a class. However, at the beginning of the game, it is difficult to know what to choose.
In this character creation guide from Biomutant, we're going to teach you all about the various attributes and stats you'll choose, explain why you don't have to worry too much about them, and detail the Biomutor classes. Throughout the book, we will give suggestions for a very simple first character construction.
YOUR RACE, CLASS AND ATTRIBUTES ARE NOT PERMANENT
We'll look at all the attributes and stats below, but before we get there, it's important to understand that none of the choices you make here are really permanent and don't stop you from making other choices later on.
As you level up, you'll be able to increase any attribute (and its associated stats - more on that below). You will also learn new skills and these skills are not class specific.
All of this is to say: character creation feels like you're making huge, weighty choices, but you're actually not. All you're choosing here is appearance and some (minor) boosts to your starting stats. As you progress through the game, you will be able to shape your character in the direction you want.
BIOMUTANT ATTRIBUTES AND STATISTICS
Instead of just listing the attributes and statistics of the Biomutant, let's talk about them in terms of how you'll be interacting with the world of Biomutant. Your character is defined by six attributes RPG pattern (Vitality, Strength, Intellect, Agility, Charisma e Variety) and 10 statistics additional ones derived from them.
Out there in the world of Biomutant, you will be running around. This is obvious, but we mention it because the speed at which you move is tied to an attribute Celerity and the statistics of Movement speed derived from it.
In addition, each character has three offensive options: Melee , Ranged Combat, and Biomutant's magic Psi-Powers e mutations. Melee damage is tied to your attack stat. Force (as you probably expected) and your performance stat give body a body which is added to your weapon's base damage. The Ranged Damage, on the other hand, is only determined by the weapon you own, there are no stat modifiers.
O give me two Psi-Powers and Mutation (spell or cast) is determined by your attribute Intellect and by the statistics of Power .
Unlike other action RPGs, you don't have a traditional stamina bar in Biomutant. Instead, you have a reserve of Energia Ki linked to your attribute Intellect. Your Ki energy pool is like a stamina bar for everything from dodging special attacks to using your psi powers and mutations. Doing these things depletes the bar, and your stat Energy Regeneration (also derived from the Intellect attribute) determines how quickly it recharges.
Dodging has nothing to do with your Agility stat. Instead, the cost of dodging – how much of your Ki energy pool is needed to dodge is determined by your stat Vitality. Vitality also figures in your health stat. health (along with your level).
The last combat-related attribute is the luck. This increases (or decreases) your chances of dealing extra damage with a Critical hit. When you defeat enemies, luck determines your chances of getting better or rarer items with the stat Loot Chance.
Charisma changes your dialogue options when talking to NPCs. In merchants, your Charisma attribute determines the stat of Exchange which increases the Green (currency) you receive from selling items and reduces the cost of purchasing items.
ECHOOSE THE RACE
Now that we know what the numbers we're going to choose here mean, let's get into Biomutor's character creation.
Breed is loosely analogous to running in other RPGs. Race really only gives you a bonus to certain stats (but doesn't affect your stats).Read also
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- Primal it's your general choice. Let's deal with it's baseline and compare the other races with Primal.
- dumdon slightly decreases the regeneration of e energy increases to Ki energy eo melee damage.
- Rex slightly decreases Critical Chance and increases Health, Strength, Ki Energy and Energy Regen.
- Hyla slightly decreases Energy Regen and Critical Chance, but increases Health, Armor, Power (slightly) and Ki Energy.
- Fip slightly decreases Critical Chance and increases Strength, Ki Energy and Energy Regen.
- murgell slightly decreases Energy Regen, slightly increases Power and Ki Energy, and greatly increases your Swap and Drop Chance stats.
Until you have a better idea of how Biomutant's systems work and how you will play, Primal (baseline), dumdon (slight advantage to melee and dodge), Rex (slight advantage for casting) and Hyla (slightly better armored and favoring the cast) are good choices to start with.
If you tend to play with casters and magic users, the Fip and to you.
murgell It is a race with a lot of charisma that emphasizes interaction with NPCs rather than specialized combat.
Once you've selected a race, you'll have the option to mutate your character and change its attributes. You have a total of 140 points to move here between 10 and 100. By default, all five stats are set to 28 and luck is always at 10.
You can only increase one or two attributes – two that are next to each other on the outside of the circle at a time. Remember that increasing any one attribute means you will be decreasing three or four others.
For your first character, stay relatively close to the middle, moving to the edge greatly reduces your other stats. Emphasizing Strength and Vitality is a good start for a melee character. Emphasizing Intellect and Charisma is good for a caster.
There are four types of elemental damage in Biomutant – Heat, Biohazard, Cold e Radioactivity.
You will assign your toughness similarly to how you assigned your stats. All resistances start at 6%. As you move the cursor inside the circle, you rearrange these 24 points.
Like everything else in Biomutor's character creation, these are just your starting resistances. As you collect Bio Points, you will be able to increase any stamina, regardless of what you started with.
As classes do biomutant are not as rigid or even permanent as you might expect from other RPGs. What are you actually selecting are skills and starter equipment. You will be able to change them, exchange them for different equipment and acquire new skills as you play. The abilities you acquire in your class are not unique to that class.
gunman comes with the skill perfect recharge. Ranged weapons are instantly reloaded and your next magazine takes extra damage.
Soldier you get the ability to Fury which increases ranged weapon damage.
psychodoid comes with the skills Sparkling ball e Megamind. Spark Ball is a Psi-Power that fires a ball of electricity. Megamind increases your Energy Regeneration stat.
Saboteur gives you the skill Twin silver handle which allows you to wield two melee weapons and the ability hypergenetics which reduces the Ki Energy cost to dodge.
Sentinel comes with Rigidity which increases your Armor by 10.
The most straightforward class is the Saboteur. Dual weapons are fun and the reduced dodge cost is nice to have while you get used to the combat of the Biomutant. A class Sentinel is similarly straightforward, but the bonus is that the armor isn't as useful.
If you want to play something more like a spellcaster, choose psychodoid.
This was the initial guide to creating characters for the Biomutant