search Buscar

    Halo Infinite Introduces the Return of Legendary Multiplayer Announcer, Adaptive Battle Music

    Who I am
    Carlos Laforet Coll

    Item Feedback:

    content warning

    Fonte: Microsoft

    The music will vary depending on how you're approaching the fights, getting more intense to suit the action.

    Halo Infinite is making some major changes to the series' art direction, focusing on the simpler, more iconic design of the original trilogy, but there's also a lot of work on the game's sound. The difficult balancing act of mixing the old with the new was a challenge for 343 Industries, and the development team offered some details on what you can expect.

    In a new development video from Ask343, the audio design team talked about the iconic elements it's been hiding from previous games, including the classic Plasma Gun loading sound. It will also feature the fast-paced music that makes each battle feel so climactic, building into a massive crescendo as the action gets more intense. Tools, including the 343 created in-house, are used to keep track of what you and enemies are doing at all times so the music plays differently.

    This also includes examining player intent. For example, if you stay away from some Elites while shooting them, there won't be the same music as if you walked in with guns firing.

    Read also

    Roblox code list

    All Star Tower Defense codes

    King Legacy code list

    “You can be walking around the world and listening to music as you explore, and that leads to combat,” said music supervisor Joel Yarger. “Whereas if you just go into combat without that music playing, you get something else.”

    And since music is such a huge part of the Halo experience, the studio's goal is for streamers and other video creators to be able to use all of this in their videos, rather than having to turn it off to prevent drops.

    Multiplayer has also received a lot of attention, including how shots sound different from allies versus enemies. A fan also asked about the different multiplayer announcer voices available in Halo 5 and Firefight mode from previous games.

    The team didn't want to talk about customization details on this front for Halo Infinite, but it looks like there will be something for people who enjoyed this content. Most importantly, Jeff Steitzer will return as the multiplayer announcer, delivering his legendary “Double Kill!” lines. Steitzer has been with the franchise since its inception, serving as the announcer for all the main games as well as Halo 3: ODST and Halo Wars 2.

    Halo Infinite Launches This Fall for Xbox Series X | S, Xbox One and PC. It was previously planned to be released alongside the new console this past November. We know that the Spartan Griffin character will appear after having previously appeared in a novel.

    add a comment of Halo Infinite Introduces the Return of Legendary Multiplayer Announcer, Adaptive Battle Music
    Comment sent successfully! We will review it in the next few hours.