Chivalry 2 Classes: What is the best class and subclass in Chivalry 2?

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Carlos Laforet Coll
@carloslaforetcoll

chivalry 2 is upon us and therefore it is time to wage war in the name of the Order of Freemasons or the Agatha Knights. But much more important than the side you choose are your class and subclass, which determine your character's stats, equipment, and abilities.



Discover the best class in chivalry 2 below where we'll walk you through the different class stats and the strengths and weaknesses of each class and subclass in the game.

Best class in Chivalry 2

Chivalry 2 features a class system that has many similarities to its predecessor, Chivalry 1. But in Chivalry 2, there are also 3 subclasses per class, which adds much more variety to the battlefield by introducing new skills, items, and weapons.

In my opinion, the best class in Chivalry 2 is Vanguard. High damage is extremely important in Chivalry 2, both in 1v1 fights and outnumbered; and so the Vanguard rises to the top thanks to its glass cannon nature, which allows you to turn the tide of battle more easily than with other characters – as long as you can master Cavalry combat and defend yourself and your casualty. Life reserve of all oncoming attacks.

We'll look at Vanguard and the other classes in more detail later. You'll also find our reviews of each subclass in the sections below.


Chivalry 2 class stats

Here are the stats of the different classes in Chivalry 2:


Full healthMovement speedenergia
Archer9010050
Vanguard130120100
Footman15010080
Rider1758080

Your stats will remain the same, whichever subclass you choose. All that changes with the subclass are your starting gear and abilities.

Archer

The Archer is the only dedicated ranged attack class in Chivalry 2, and there can only be a certain number of archers on each team, to avoid spamming arrows. The Archer's strength obviously lies in his ability to inflict damage from a distance without exposing himself.

But archers need to be fast and accurate to stay alive and effective, and they also need to learn to fight better-armed players with their secondary melee weapons if an enemy gets too close, or you'll simply end up feeding the other team. . Archers have the lowest Health and Stamina of all classes, and movement speed equal to a Minion.

Archers are absolutely necessary on a team because they can easily turn the tide of battle by safely stopping one-on-one 1v1 fights and helping your team build momentum. They are a high skill class; a bad archer is a really big obstacle, but a great archer can seem almost impossible to defeat.


Archer subclasses:

  • Longbowman (my favorite): an archer who uses a Longbow and can place spike traps and braziers to light arrows. The longbow is a relatively fast archery weapon, but it drains stamina and loses accuracy the longer you aim with it.
  • crossbowman : An archer who wields a Crossbow and can place immovable Pavise shields to protect himself, and Banners that heal nearby allies over time. The Beast deals heavy bashing damage (great against Knights and Footmen), but is slow to reload, and you must stand still while reloading, which leaves you vulnerable.
  • Skirmisher : A hybrid bow and arrow/melee subclass that makes use of darts or throwing axes, both of which can be used both ranged and melee alongside a shield of light. Your quiver skill allows you to restock all darts/axes. It's not as strong in range as the other subclasses, but it makes up for it with greater versatility and defense.

Vanguard

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The Vanguard has the highest movement speed and toughness of any class, and can also wield the strongest two-handed weapons. This is balanced by the Vanguard's low health pool, which makes them a prime target for enemy archers and, well, basically everyone else.

Vanguard's signature move is Leaping Strike, which is a charge attack that deals massive damage to whoever it hits; but it's a tricky move to land properly, and often leaves you quite vulnerable, so it's most useful in 1v1 situations where you're unlikely to get overwhelmed very quickly.

Vanguard is a very strong class because pure skill can offset its primary disadvantage (the low health pool). A good Vanguard is just as tough to kill as anyone else, and his ability to wield devastating single-shot weapons like the Maul means there's very little room for error when facing a Vanguard.


Vanguard Subclasses:

  • Devastator (my favorite): The disadvantage of an inferior secondary weapon allows for the advantage of wielding the strongest two-handed weapons in the game like the Devastator. This subclass also comes equipped with Throwable Mallets and a Pot of Oil that covers a flaming patch of ground.
  • Raider : The only subclass in the game that can equip a primary weapon in both primary and secondary slots. Make the most of this advantage by equipping weapons with different damage types so you can easily deal with different classes. Raider's War Horn increases health regeneration of nearby allies for a short time.
  • ambusher : The Ambusher enjoys a +35% damage bonus when attacking from behind. They use low-damage but fast-acting melee weapons, along with throwing knives that can be replenished using the Quiver skill. Great for players who can use the Vanguard's mobility for hit and run attacks.

Footman

Footman has average stats across the board and is a great starting point if you're not sure which class to choose. They are more armored than Vanguards and Archers, and can use their bandage kits to heal any damage they take, making them surprisingly tough.

The Footman's signature ability is Sprint Charge, which allows them to deal high damage while running towards an enemy. The effect is similar to Vanguard's jump attack, but a little less risky as it's easier to land and doesn't leave you as vulnerable afterwards.

Footman's subclasses take the class in very different directions, which makes it a bit difficult to judge the power of the class as a whole; but they are strong and versatile fighters, and shouldn't be underestimated just because they don't have the focus of the other classes.

Subclasses de Footman:

  • Poleman : The Poleman uses very long two-handed weapons with excellent range and the ability to attack enemies on the ground. They can also place spike traps like the Long Archer, and they enjoy a +25% damage bonus with Footman Rush Charge attacks.
  • Man At Arms (my favorite): Built for agility, the Man At Arms nearly match the Vanguard's movement speed when using one-handed weapons, and the dash's cooldown time is halved, allowing them to dance around enemies with their sword (or mace) and shield combo.
  • Field engineer : The Field Engineer deals double damage to breakable objects and can also knock down walls and spiked traps. They use a decent sledgehammer which is their primary weapon but this is their only weapon so there is nothing to fall back on.

Rider

The Knight is the highest health and most armored class in Chivalry 2, and they are built to block and absorb damage – although they can also hit just as hard as anyone else.

Knight charges his special ability by blocking and taking damage, so you can't be cautious and cautious when playing as a Knight. Knights are built to be in the middle of the battlefield, absorbing damage and, with luck, even surviving against multiple opponents at once.

The downside to playing as the Knight is that they are very slow even at full charge - although they do like their class-wide ability to knock opponents to the ground if you've reached their maximum speed when approaching a target.

Knight Subclasses:

  • Official : The Officer possesses a powerful array of versatile weapons, along with throwing knives for limited effectiveness at range. They can use their trumpet to boost their allies' health regeneration for a short period of time, but they also suffer from a 50% increase in dash cooldown, which makes them the least mobile subclass in the game.
  • Guardian (my favorite): The Guardian uses one-handed weapons alongside a massive shield turret that helps them block attacks and quickly charge their special ability: a plantable Banner that heals nearby allies over time. They are by far the most tanky subclass in the game.
  • Crusader : The Crusader suffers from the same 50% increased dash cooldown as the Officer, but their dangerous combination of two-handed, one-handed, and ranged weapons makes them fearsome in any situation. They can also launch a pot of oil that bursts into flames on the ground where it lands.

It's all 4 classes and all 12 subclasses in Chivalry explained in great detail, so I hope you now have a good idea of ​​which type of warrior best complements your playstyle. While you're here, be sure to check out our page on choosing Agatha ou Mason .

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