Capcom, widely known as one of the most prominent developers of third-party console games since the NES, looks set to shift its focus. The company has noticed its growing PC gaming audience and global sales figures and is planning to make the PC its “main platform”.
In an interview with Tokyo-based Nikkei newspaper, Capcom COO Haruhiro Tsujimoto said the company aims to increase PC software sales to the point where the platform will account for half of its global sales by the end of 2022.
That pivot towards PC comes from the surge in digital sales of Capcom games on the platform, as well as a surge in PC gaming in general in Japan during the pandemic, according to the Video Games Chronicle.Read also
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“We will expand our business to dedicated game consoles, which have been the mainstream so far, but PC will be the mainstream in the future,” Tsujimoto told Nikkei. “Next year or the year after, we want to equalize the proportion of sales for PCs and dedicated consoles.”
Capcom's decision to put more energy into PC development makes sense considering that in 2019, Monster Hunter World's second-largest viewership was on PC, and Resident Evil Village set a franchise record for concurrent players on Steam with 101.726 players in total. your debut.
“We recently declared that we will make PC our primary platform,” added Tsujimoto. "At this year's Tokyo Game Show, we focused on showing the PC version of Monster Hunter Rise, and I think people will be able to experience the change in our approach."
Players can see for themselves whether this change in Capcom's approach is apparent when the Monster Hunter Rise demo releases on October 13th. The PC version will feature voice chat, 4K visuals and support for an ultra-wide display. Monster Hunter Rise will be released for PC on January 13, 2022.